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像素角色素材
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[CHARACTER=角色(游戏 character)] [STYLE=pixel-art][2DTO3D=no] Create THREE cohesive sprite sheets. -ROW1-8-View Base Model- * If 2DTO3D=yes -> T-pose in 8 rotations(front, 45°, side, 135°, back, 225°, other side, 315°). * If 2DTO3D=no -> Natural idle pose in the same 8 rotations * Match the chosen STYLE exactly. -ROW 2- Adaptive Equipment Grid- * Auto-invent **8-12 distinct gear/propitems** (no duplicates within or across sheets)that logically suit the CHARACTER; cover headtorso, arms, legs, feet, plus one-two signature extras. * Render each item in its own cell at theclearest modelling angle(s), using the same STYLE. * Ensure every piece fits the ROW 1 modelwithout clipping; if 2DTO3D=yes, favormodelling-friendly perspectives. -Global Constraints- * Keep all three sheets visually and stylisticallyconsistent (palette, light direction, line weight). * Use power-of-two canvases < 2048x2048 px; leave padding for atlas packing. * Output **only** the finished sprite sheets - no explanatory text.