Pixel Character

[CHARACTER=角色(游戏 character)]
[STYLE=pixel-art][2DTO3D=no]
Create THREE cohesive sprite sheets.

-ROW1-8-View Base Model-
* If 2DTO3D=yes -> T-pose in 8 rotations(front, 45°, side, 135°, back, 225°, other side,
315°).
* If 2DTO3D=no -> Natural idle pose in the same 8 rotations
* Match the chosen STYLE exactly.

-ROW 2- Adaptive Equipment Grid-
* Auto-invent **8-12 distinct gear/propitems** (no duplicates within or across sheets)that logically suit the CHARACTER; cover headtorso, arms, legs, feet, plus one-two signature extras.
* Render each item in its own cell at theclearest modelling angle(s), using the same STYLE.
* Ensure every piece fits the ROW 1 modelwithout clipping; if 2DTO3D=yes, favormodelling-friendly perspectives.

-Global Constraints-
* Keep all three sheets visually and stylisticallyconsistent (palette, light direction, line weight).
* Use power-of-two canvases < 2048x2048 px; leave padding for atlas packing.
* Output **only** the finished sprite sheets - no explanatory text.

prompt